Category: Ragnarok online stats guide

Ragnarok online stats guide

Archer class is the fastest leveling class in Ro. You can reach Job 50 in hours. Advantage of Archer is high damage and long-range attack. You can switch element of your weapon with arrows.

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This is popular class for farm items. This is old school build. Double strafe is the best skill for you. Ds Hunter and Hybrid Hunter are use this stat. This build for Auto-Blitz Hunter.

Agi for flee and Aspd. Luk for a chance of auto blitz falcon. Auto Blitz Hunter Build. This build for Trapper Hunter. When you are a hunter.

This build is very very very fast leveling to reach Archer class change quest link. If you want to hide from people. You should go to Mandragora or Rocker near the Prontera. And drop good loot like Fig Leaf z or Huge Leaf z. You can kill Leaf Cat by using Fire Arrow.Contents 1. Introduction 2. Diffrent Servers 3. Important Rules and regulations 4.

Start off in-game 5.

ragnarok online stats guide

Job Path 6. Leveling Advice 7. Partying 8. Stat Uses 9. Skill Debates Easy Money Making Priority Equipment Cards Upgrading Helpful Links Intro After installing your Ragnarok Online Whichever Countries you instantly log in unable to conceal the fact that your thirsting a feeling for a good online gaming session.

Just kiddingon most server theres plenty of nice person aroundso does alot of jerks well thats the world isnt it? Servers There are plenty of diffrent version from around the globe. International — Iro. Main Important Rules and Regulation A. Botting are forbidden for all serverTheir are usually banned.

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Hacking or any scripting are forbidden too. Respecting other playerthough in game they look lifelessbut behind it is a person.

Do not harass other people beliefs and religion E. Start Off In-Game First time off in-game you will see yourself on a small islandMoving east is toward the novice training ground. Which I strongly recommend any newbies to access and learnIt teaches alot of basics. Now teaching the basic hotkeys.Today I will show you how to play Rogue farmer build. As you know Rogue can steal items from monsters by skill Gank. Sometimes you can steal rare item like clip[1] by auto steal. Is it sound good?

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I recommend this class for everyone who starts play RO. Note: High Dex for high success rate to steal. Remember gank skill level for auto spell steal chance. Note2: If you need to spam Raid skill. You can reduce vit and put some int. If you do not have a good weapon. You should go Sword Mastery 10 first. It effects with Dagger and Sword. Then go to Plagiarism 10 for copy skill. You can copy Tripple Attack or Bowling Bash for fast farming.

And come back to Gank. Toy Factory 2 Myst Case is a great monster to loot. Mobster drop Ring[1]. If you have a lucky day.

You will get Mobster card. And The paper is there. Magma dun 1 This is Oridecon factory as you know. Pasana card is required for this map. But beware Am mut. If you need a character for farming. Rogue is a solution for you. Easy to play. Easy to make money. Use Plagiarism to copy Tripple Attack is best for farming. If you have enjoyed my content and want to support my blogging.

Thank you.

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Which is better? Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. Saturday, October 10 Start Here Contact. Facebook Youtube. Theif Skill Rogue Skill If you do not have a good weapon. Summary If you need a character for farming. Support with Paypal If you have enjoyed my content and want to support my blogging.

Facebook Comments.Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit itor help by discussing possible changes on the talk page.

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If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox? There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level. At character creation, the player is required to assign a total of 48 stat points according to three set axes:.

The maximum value that can be assigned to a given stat at character creation is 9, the minimum value is 1. Increasing Strength will decrease Intelligence and vice-versa. Increasing Vitality will decrease Dexterity and vice-versa.

And increasing Agility will decrease Luck and vice-versa. These axes only exist during character creation and will have no impact on the player's stat decisions when he or she levels up. Strength affects the physical melee attack power of a character.

The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying. Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well. Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.Stats are the six fundamental character statistics that make or break a character.

Stats start out with a base value of 1 and can be raised as far as 99 up to 80 on baby classes. Third job characters can increase stats up to up to on baby classes. Base stats are increased by spending stat points, higher stats costing more to raise particularly for base stats beyond Stat points are gained with base level increases, the amount increasing with higher levels. Since all stats start as a value of one, the starting stat of one essentially counts as a zero.

If the player has an ATK of 0, the following would apply.

ragnarok online stats guide

Stat bonuses change depending on the job level of the player and the job class of the player. Strength : This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested.

Agility : This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks more often. More details can be found in the entry for ASPD discussion. Vitality : This stat affects the endurance, HPand restorative power of the character, allowing it to last longer against monsters and to regain more life with healing items.

Intelligence : This stat affects the mental power of the character, allowing to deal magic damage even if no weapons are equipped if a sufficient amount of INT is invested. Dexterity : This stat affects the accuracy HIT of the character in many aspects, allowing it to land hits easier, among other things.

It is also the primary stat for "ranged" physical power, and the primary stat for decreasing cast time. Luck : This stat affects the fortune of the character in some aspects, allowing it to deal Critical hits more often, luckily dodging enemy attacks more often, among several other small bonuses.

There are also secondary stats which are determined by the primary stats, along with gears and skills.

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Attack : The physical attack rating for both ranged and melee weapons. Only B is affected by Elementexcept when using Mild Wind. Magic Attack : The magic attack rating. Defense : The defense rating against physical damage. Magic Defense : The defense rating against magic damage. Flee rate : The dodge rating. It has a limit of for non-3rd classes and for 3rd classes. Hit Points or Health Points. It is how much life points the character has or the amount of damage the character can sustain before dying.

Spell PointsSpell Power or even Mana. It is how much mental points the character has for performing skills. The following are values which, while not directly visible in the Status Window, are directly measurable and can have just as big an impact on gameplay.

Attack Range is the maximum distance an attack or skill can be made from the player. For most weapons, the attack range is 3 cells.Your equipment is what matters the most. The highest you can raise a stat is Technically 51, since you start out with 1 in each stat, and can raise it 50 times. But for skill build discussions, the answer is generally There are a few commonly-accepted stat builds that apply to all classes:.

Except for Monk and the Swordsmen classes. And gradually, as their equipment gets even better, thus raising their HP even further, they replace their VIT cards and runes for offensive stat ones.

More HP may be enough to help you survive a crit from a boss. You have base values like Hit, and then you have effective percentages like Hit Rate calculated off of them. The offensive type gives a bonus to Hit, Haste, and Vigor. The defensive type gives a bonus to Dodge and Parry.

ragnarok online stats guide

Accessories can be found in either variety, and everyone has weapons and armor with offensive bonuses. But only tank classes Knight, Warrior, Beastmaster, Monk can get weapons and armor with defensive bonuses. There are also Epic crafted sets which give Hit and more Haste than the typical offensive piece, but no Vigor; or Hit and more Vigor, but no Haste.

ragnarok online stats guide

As an example, you may find a blue-named weapon that gives 10 Hit, 35 Haste, and 35 Vigor. If you think that you can feel that difference, then go be happy with your AGI build.

In comparison, how much of a difference does 48 atk make? By endgame, you should have over 2k from equipment. Some classes can reach k.

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But really, which is better? Which will make me do more? Give me math and numbers. It mostly depends on how much attack and crit rate you have. If you have more attack than that point, then AGI will do more.

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Then compare that result with what you should get when you increase your attack or crit by some amount. Now I said it -mostly- depends on your attack and crit rate. It also partially depends on what class you are.As part of the Unified Community Platform project, your wiki has been migrated to the new platform.

Read more here. Stats are the six fundamental character statistics that make or break a character. Stats start out with a base value of 1 and can be raised as far as Third Class job characters can increase stats up to Base stats are increased by spending stat points, higher stats costing more to raise particularly for base stats beyond Stat points are gained with base level increases, the amount increasing with higher levels. Strength : This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR.

More details can be found in the entry for ASPD discussion. Vitality : This stat determines how much damage you can take in battle.

Each point of VIT provides the following:. Every 1 INT provides the following:. Dexterity : Primary stat for long-ranged job classes like the Archer and Gunslinger. Every 1 DEX provides the following:. LUK does not effect ingame drop rates, or chances to get a rarer item when killing. It's simply based on in-game percents and not LUK as a stat.

Sub stats are secondary stats which are determined by stats you have along with gears and abilities. Attack : Your physical-oriented attack rating for both ranged and melee weapons. Only B is affected by Element, except when using Warm Wind. Magic Attack : Your magical-oriented attack rating. Defense : Your defense rating against physical damage. Be aware that the status window does not accurately represent the DEF added by upgraded items.

Magic Defense : Your defense rating against magical damage. It works similarly to DEF in terms of mechanics. The amount of status MDEF provided is based on the following formula:. The critical rate being displayed in the status window isn't the true value which is applied against monsters. The real CRIT rate is a little different. When you attack a monster or a player, the target's LUK influences your critical hit rate.

Critical Hit Rate is doubled when you use Katar -type weapon. Flee Rate : Your dodge rating. It has a limit of ASPD or 5 hits per second for non-3rd classes and or 7. The following are values which while not directly visible in the game on the Status Window are directly measurable and can have just as big an impact on gameplay. Attack Range is the maximum distance an attack or skill can be made from the player.

For most weapons, the attack range is 3.

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However, If the player attempts to attack while outside of melee range the client will move to range 1. Bows get a range of 5 Initially and some special weapons have longer range Such as the Long Mace. Additionally, all skills have an Attack Range too.


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